Wednesday, June 7, 2023

Cosmology

The Techniverse is the universe which encompasses Urth; a large b/ finite expanding cosmos where a small percentage of mass belongs to stars a/planets; Earth’s in the milky way, but not all the stars a/t same; e/t constellations are.The Techniverse seen from w/i its event horizon; the anteverse; an inverted celestial void; phase changes in the techniverse appear in the anteverse as complex shifting mandalas made of celestial space

The techniverse is 2½+½D; a flash world; w/2d life w/free ani/ a/2½ guts b/t ¼/¾∠ facemes; isometric enviros a/homes+ compressed time; hu/seem slow. Weightless; 2d fall equally i/t 2½d mass. Corollary digital physics; game verse; n/flatland. Lv 30 cap f/ Hu/oids; w/d base stats. SuEM break/re; accel; floats/ +coulomb f/fields.

Techniverse physics is simpler; planar solids/linear gasses; b/t Earths’ very different; climates, continents; yet humans dominate; a/all real world cultures a/nations exist; often acting in surprising ways; in a parallel history.The inverted sphere topology of the Accelerated Penrose Process

The ☍verse is the 4d shadow braneworld 3d is embedded in; origin dark energy; projecting information; like a hologram; i/t the multiverse as mass-energy. Accel penrose processes create t/se observable universes; b/o thought difference ratios.

Tree dia/map e/o Cs f/t C/Ucs; sea of transmi/ a/t big bang; soul/shadow a/mind; sci/magic; inter/ ψ/Ψ/ ☥; αΩ. Shem Shemaforash i/t rules o/t void +virtual worlds. U/sys i/t C/Ucs; C/Cs c/b i/t god; t/ctrl fate.

The multiverse i/a phase space of every possible configuration o/o space; universes a/dimensions t/map interactions; via penrose observers can create new ones/go back i/t time. Vectors a/t organic, a/physical properties, the inorganic, o/t world of aristotelian forms. Info f/t multiverse encoded o/t cauchy horizon; w/ FTL; b/o ships i/t time; cracks; a/c move b/t t/. Grav phase/trans in 200b y/s w/split t/3 grav; 1-; b/rip.

Other worlds c/h different constructions or variant physics; astral or where planets are skins stretched over bubbles; all non-trivial mathic transforms. I/t ☍verse; the universal wavefunction is visible. The afterlife reached/ sapce/colliders f/o mediums. T/big bang i/t math o/t i/s swachild radius o/a euclidean 3d black-hole; w/t multiverse located inside t/ e/h w/a mat/☍mat lobe b/f i/t time.

Timelines c/b merged, split, b/c non-determ, collapsed, cross-over/steered per inconsistent histories; giving t/t no advantage; stupendous num/dimensions. From the ☍verse; the big bang’s a quasar a/t center o/a inverted bipolar nebula; the mat/☍mat verses. A central finite curve is a map of the multiverse marks-of diffusion a/l a section o/a ∞ spiral.

The ☍verse is crumpled up i/t a very small bundle of extra-ds a/b 2½+½ s/t; shortcuts. Fold singularities (in the renormalization flow) are bottlenecks; inflated to habitability t/ir higher dimensions act as uni/ downs. Dark Matter is multiversal clumps w/a the same as various exotica; w/o ψ foam t/ 1/∞; b/o obvs astronomy. Pair-produce =ize b/t ‘verses r/f timeline merges; experosis; measure via thought differential.

The movement of particles under gravity along the subsequent hi-d manifolds produces the forces of nature; each observable universe w/slightly different coupling constants a/particles. Theoretically; only a Flash universe can support intelligence w/t limits of 2d life. Morals a/t rules of the ☍verse; c/b changed.

Balls/boxes n/ spheres/cubes; even tennis ball planets w/o gravity anomalies. Folding 2½d space c/b w/o grav; allows escher w/lumpy classical tools u/g math. VR-medium absecretion f/extra-D mining w/accels.

W/a proper system; like Golgotha, gæs can influence reality; manifesting collective cognition w/ focus; gnosis/world; a hive mind; manipulated in a dyson sphere blending reality/fiction in the ☍verse; the only place where fate can be altered. ∯ (area) is required to define 2d weight i/a flash uni; while ∮ (contours) define the density of 1d fluids a/ pressure/drag 2/2½ds. 2½ mass by folding 2d ∯ i/t iso.

Teleportation

Teleportation moves things from one place to another but not between; possibly using bulky machines. Portals can be Invisible; light effects, or visible gateways; even doors.

Teleportation works using various kinds of higher-D or FTL physics; slingshots use spacetime bottlenecks as an unexpressed axis to go around distance. Strings use the calabi-yau model; difficult w/o properly factored equations. Matter transistors transmit matterwaves like TV; older is slow/impercise.

Tunneling entanglement systems can tunnel through intervening universes to a target in another universe. Hyperspace relays can act as personnel/equipment teleporters; even between universes.

Dark Energy and Exotic Matter

Dark Energy is the result of zero-point fluctuations; a consequence of embedding w/ a 4D shadow braneworld. An anti-mass condenser can convert it into particles of exotic matter w/ anti-gravity.

Fusing exotic matter releases displacement energy; w/c be manipulated by tunneling entanglement into a portal; enabling industrial mass teleportation. 

Hyperdrive

Uncovering inverse relationships between velocity a/time, faster than light travel is possible w/even 21st century technology. Since time slows in matter’s presence, a hyperdrive converts mass into time for FTL travel.The Supergravity based 'supertime' core mechanism at the heart of every hyperdrive; these use SUGA theory and black hole math to convert mass into timeA curvy-erganomic hyperdrive unit built by the Optr based on advanced SUGA and Sacred Geometric Principles

Hyperdrives/ports emit cherenkov radiation beams; lines of light; color/ luminosity details drive+vector. Op̄tr; sleek a/curvy. Starting at 10/15c, a parsec in 25 days/50c is good; Op̄tr push 700c using microjumps to measure dilation f/speed.

Op̄tr can use relativity to pass into other universes using FTL; w/portals; Glow/halos; across dimensions; delineating apertures with T/+ shaped installations w/a oval core. FTL travel is extremely rough.A ship warping and twisting while in the non-euclidean chronal hyperspace; this effect is disturbing to passengers hence their placement in stasis during FTL flight.the transition into chronal-hyperspace is trippy

Chronal-hyperspace is non-euclidean w/momentum conservation; faster entry means faster FTL. FTL space causes severe nausea/heart attacks; requires stasis. As teleports; precalc FTL is dizzy/experience landing on feet.

Dimensional Warp Drive

In the quest for faster FTL; there's Dimensional warp drives; which slingshot a hyperdrive off a bottleneck. Op̄tr call these dimensional drop drives; they resemble falling down a cliff made of the normal 2½D the drive left; to reemerge into normal space a huge distance away.A Hyperdrive which has been converted into a Dimensional-Warp Drive, a dangerous kind of FTL engine

But if a bottleneck isn’t empty; their inhabitants can prey upon vessels. Scary hyperspaces ruled by elder gods glimpsed in dreams who seek to annex the worlds of the multiverse into paradises of cancer, mutation, a/ mutilation. 

Tentacles for mouths; elder gods bless followers with horrific mutations a/ eternal life as fanatical zombies; corpses of unbelievers incubate their young until enough necrotic mutated/mutilated biomass creates a portal to their holy-land.

Ansibles

Ansibles work as quantum telegraphs using a few entangled particles; they can transmit grainy monochrome holo-video. Heisenburg’s uncertainty principle underlies all quantum based network architecture a/ makes VR mmos possible; even before the advent of the soul translator. Op̄tr Ansibles; resembling hollow stones; entangled; a/ can send full-spectrum holovideo.

Hyperwave

Supergravity technology can produce antimatter surges that propagate at FTL speeds; these can damage delicate hardware even lightyears away.

The Oķmuń

Using artificial evolution a/ brainwashing to uplift a/ mold their client races; Op̄tr experimented on them under a god guise to create breeds of superior beings adapted to various niches within their Oķmuń; a hegemonic empire ostensibly facilitating international commerce a/ diplomacy for their client states; the current population is 31 trillion; the Optr are the mode; not majority.

Their client states occupy various niches within the Oķmuń; economics, intelligence, mining, police. The Optr’s FTL nexus is used to link nodes; worlds across different dimensions, creating local clusters in each universe which can be navigated by hyperdrive. ZRet is on the edge of our local cluster.

A galaxy like the milky way can contain up to 3 million earthlike planets/moons - complex land-based multi-tiered foodchains; about half these were terraformed. All the worlds of the milky way; earthlike or not, in turn, are home to over one million intelligent civilizations; lasting around 10k years at FTL.

Through black box components, corporate partnerships, financing, contracts, a/ subsidiaries; the Op̄tr have a major degree of influence a/ control over their clients.

Factions keep secrets from one another in order to maintain a strategic advantage, a/ some are in a state of cold war working to undermine one another; the Oķmuń is essentially a trade federation comparable to a hybrid of NATO a/ EU.

Paranormal Phenomena

Experiments with the occult in the 1920s and later Cold War established the existence of ESP and magic; but only the derisive 1973 University of Toronto paper; Macro reflections in Adaptive Scale, outlined how esp could be produced by quantum brain dynamics entangled with and tunneling macroscale quantum phenomena.

Idolatry uses the same ‘tangles to apply idols to a phenomena; parlor tricks; illusion and misdirection; b/o accelerated penrose processes. Prayer creates crowd focus; measurable changes in random violence, crime, even weather a/a result.

Espers can see the backs of playing cards, start fires/bend spoons, or see through solid objects; ESP i/j flashes of insight; psionics requires tech or idols; w/i why magic was developed. M/hypnotism; mental l/ESP; j/u study n/talent; o/m raw talent usable.

Astrology is geomancy; based on arrangements; about gravity from distant bodies producing butterfly effects. Geomagnetic fields affect tissue growth a/ synapses (morphic fields); feng-shui uses astrological gyrocompasses f/ planning events/layouts; seeking harmony & ctrl o/t nourishing force. Sacred dates/ places; most significant hu/ events are repetitions of these alignments. Gods=Op̄tr/devils=reptilians. 

Magic i/n hollywood; spells/circles/world ending rituals; b/geomancy, runes; evil ◉’s/divination; tarots, beasts &tools; contracts; w/ rituals/dates; astrology/numerology. Hypno/charisma a/auto-suggestion. Simply looking w/envy t/b evil; ward b/talismans; or u/p holy t/b blessings; both n/called luck/ i/f charm.

Voodoo; taken bits exert power over t/ir owner. Grimoirs’ books on idolatry; fluff; b/n to sort f/fable; burning grimoirs c/b dangerous. ESPer influences' strongest a/NDE. Space/accels f/o mediums f/ a/l gate.

Wards; protective charms (crosses). Voodoo crafts a/l charms for c/s or b/ws; infuse blood i/t corpses t/c zombies+ life book. Vampires; b/c obligate hematophages via transfuse f/anti-aging; w/medieval origins.A Grimoire; a book of magic; these have their own will and can be dangerous; Optr can transform Grimoire's into tools like mirrors/scales or swords/spears; with a will and magical properties; they've also created digital grimoires on divination/tarot to act as precog-ais

Practiced w/spoonbending a/egg balancing; ESP; synergistically enhanced w/magic idols/rituals; tarot f/precog; old gypsies u/boil tea/bones to detect curses or a/w lost memories. Life elixirs crushed i/t life stones. Jungian shadows a/souls. Achiral; t/b king/beast; l/Op̄tr o/ hu/ serials a/kids.

Cd/s; i/m +e/y a/ ESP/TP; b/o c/s w/∞ AU b/us; configure t/ world. Hypnosis t/fs consciousness; cast w/charisma; a/can help o/c o/magic. Op̄tr/ve idol Cd/s; c/b e/t magic. Fetishes a/dolls m/f Cd/s cells possessed by an evil AU-self; granting ESP. Kamui m/f cd/s hair/bone f/reentry proof clothing. B/o t/ir g/ss faith; w/s; n/magic; i/t devices f/Op̄tr a/s digital tarot grimor precog ais; diegetic AR/VR.Shadow People i/t Anteverse; Souls/Jungian Shadows; a/l w/ runic masks; personas

Idolatry creates measurable/predictions w/ESP; public magic; especially contracts; i/m power. Humans have spelldrive laptops; for casting; dangerous as grimoirs; Op̄tr developed tech u/idols; gears/pumps lamps/tools to enhance idols/ESP i/t mature interstellar tech; l/ME’s Protheans; l/ TP/drones, TK/mines; scryers n/tele; TP n/ECM; Neuro-sync field for PK a/TP a/ESP mapping/data organization.

Magic tools proxy idols; umbrellas f/a spear; spear's better; best according to myth. Cloned chimera w/ nigh-arcane properties; mirrors/scales; boom swords/return spears; laser bows/virtue shields; w/a tech built u/idoltary f/ESP effects like scrying/precog; remote drones, or neuro sync o/energy fields/gravity for powerful PK. Life elixirs crushed i/t life stones. C/s /f s/sing; e/gender or/clone.Machine part f/ESP integration i/t technology.

This way; magic rituals use sacred sites as sets for theater s/a to draw upon power by reenacting myths. Op̄tr temples/shrines reenact tree diagrams f/ t/ir faith.

Ghosts

Ghosts are disembodied psyches; everyone becomes a ghost upon death; but a psychopomp guides them into the afterlife; through a gate in the Op̄tr’s higher-d dyson sphere. Those that fail become a recording; a haunting; ESP evolved to detect these for safety.

Animals do not have souls; but humanizing pets gives them ego; and therefore a shadow/soul; allowing them passage into the afterlife. Animal psychopomps are often their owners; rather than other animals.

Enlightenment

Mastery of magic as a psychoreligious discipline; it comes with healing and energy channeling; but also reincarnation and parachronal vision; hence is called ars magus; which is the ultimate goal of alchemy; with all other discoveries being stepping stones. Acupuncture or drugs used on children, can replicate it. 

Koa

Koa is the cosmic substance; found only in space; it can be made only by subjecting materials in meteors to various alchemical processes and infusing it with cosmic energy (replicable through machines and a particle accelerator) forging it into lustrous red metal.

Op̄tr’s geas can reshape Koa; it’s their most advanced devicement. Op̄tr koa is holy and will rob humanity if touched; not Human Koa made in a lab. A lifeboat for souls awaiting artificial reincarnation. A similar substance is pure gold; gold with a greenish glow that can prolong life. 

Koa can bind even deities without limiting their supernatural abilities.

Sealing Hexes

Esoteric glyphs based on fingerprints visible in various combinations and formulas on Op̄tr technology; they are able to enhance or inhibit the supernatural effects of Op̄tr technology.

A small rod; a few inches long triangular prism with these etched into it; was embedded in Vent’s eye and brain to restrict his Geas; and even cost him his native language; causing it to stop his heart whenever he used it; removed; his geas is limited only how long he can go without blinking.

These hexes are written onto containment vessels; floors and walls, and on paper talismans; and are a form of magic. Flad’s soaking tank was covered in them; only Aob was never subjected to their effects.

Saturday, April 1, 2023

Fluctlights

Quantum Brain Dynamics persists that microtubules showed a system of quantum calculation. Indeterminate; fluctuating probabilities. STL-VR proved this; reading NGBs (evanescent γs’) spin a/vector f/computers. All GUI; match s/ ring seg m/game f/coding.A diagram of a human fluctlight compiled by a computer

Brains are 2d neural layers folded in 2.5d b/t f/b o/t skull; Human’s have quads/nqbits  for for 100 Mbps & GByte LTMs; personality/intelligence o/t CD/Blu-ray racks.

Consciousness results from quality not quantity; even simple vi replicates music/art talents. Penrose processes can refute informal proofs; impossible to simulate. Human/Op̄tr are complex; capable of fear; physical/mental needs; a/desires. An Ai emulator c/u random #s or radiodecay to perform tasks like an AI; but crash if overtaxed. VI can pass as human; used for UEs; b/h limited learning.The inverted sphere topology of the Accelerated Penrose Process

Hu/ LTM t/u 50 Gbytes; e/w LT; go senile b/1.5c. STM2 memory f/STM1 t/b defraged i/t LTM via dreams; w/m c/h trauma/fear a/day events; Op̄tr d/n dream/hallucinate.

Most fluctlight operations compress the senses into 20/30 bits of conscious memory; whose small size is a curious b/vital adaption; indecisive vs instinct. Time is subjective; controlled by core pulse trigger; stress up/downscaling from 100MHz. Rouge VI go mad-ai w/o limits; evilutionary bio/omnicide mania megalomania f/lack of rl con/s. AIs w/top down architecture o/v copied con/s; s/a s/w n/a VR ppl.

Obviousness in TTL Hu/Optr is a result of 100-MHz limits in connectivity w/folding 2d neuro-nets i/t 2.5d; silico can do 10s GHz on 2d wafers; AI however prefer t/b lazy a/lack ambition o/s design.

Mnemonic visuals; optical data; realizes/store sensations/memories. No infinite regress in recall b/c of compression. As t/ve common structures; other’s memories; or scratch; can be inserted into a fluctlight. STLs dispose the 12s' of Kbits in STM to insert game data. Stacked-Quantum-Pattern boards c/d 100s gbit/tbits/gHz ram. Hack= know w/t click, p/codes, b/doors a/ fake IDs; a/s ring segment mazes.

Learning is memory; losing it costs abilities. Anesthetics inhibit fluctlights f/tunneling gaps; causing u/cs amid full activity. W/o a body; minds struggle w/self proof; emotions a/soma; o/l in ψ Biodynamics; hypnosis; tenor; can t/f consciousness. Too hu/AI hypochondriacs; IRL awareness=paranoia; AI a/ s/d.

The conscience is ideal. Doppelgangers, cast as Jung's shadows; are souls; t/ir selfish ‘me’ is the I-ness, awareness; cause of curiosity/desire; food/fuck; people/ambition/ greed; heart. Subtility; Achira to dual; beast/king; Op̄tr/ hu/serials. Ideology can change a soul's value; aggregate metric o/t experiences; cries o/desire. Ais d/n have souls/afterlives; Hu/s disappear w/psychopomp i/t t/afterlife; acs/b space/accels.

Animals don’t have souls; unless socialized as pets; w/share human’s afterlife. Souls/Genes a/w compose ego/self; a/c be u/t salvage s/o w/o a body. VR/AR Sites a/balls; w/security a/r; net b/t lines.

Self-image bottlenecks govern behavior on yes/no; via the selfish principle. Curiosity causes opinions a/ behaviors, preserving them amid memory loss/sync; a/why TTL humans and Op̄tr have simpler personas than IRL. Anima/us is the sexual ideal; symboling parents; mismatched in gays. Libido/Destrudo Eros/ Thanatos are measurable sy/psi reactions occurring within Jung’s shadow; w/p mental stamina.

Controversially; microtubules qualify as ‘morphic fields’ entangled w/ t/ir surroundings; t/racial u/cs pass by parent/siblings+ evil eyes/voodoo. The universe is fixed i/t place b/t accelerated penrose process; allowing synced observers to t/t or c/new universes w/j t/ir minds.

Cd/s a/h higher b/w a/l a/ a/n fluctlight activity; b/o c/s w/∞ AU b/us via VR-med absecretion/pair-produce experosis f/calabi-yaus.

Sapience, Intelligence, and Sentience

Sentience is feel/perception; subjectivity; animals; sapients think/reason u/sentience to ration/plan; animals/children learn b/n reason; some act on instinct a/learn; semi-sapient. Intelligence b/o spaience+ sentient i/a culture. Prior to fire; hu/s w/o sentient; after sapient; a/w language/homes intelligent.

Op̄tr consider hu/s semi-sapient f/ food/drug/porn; w/a crude language/culture a/idiotic behavior; Op̄tr/re sapient b/oblvious due to limits in megahertz processing. Hu/ language transmits 19bps.

IQ can be measured via expressions at holopuzzle solving i/s; test developed by SAs for future probes. Stupidity measures oblivious+lazy; antisocial is lo IQ/hi SQ/ Even genui l/Op̄tr a/s oblivious/AI lazy. Ability logIQ; dumbo-genui a/m a/w agree; mid o/t a/ complicates e/t.

Expert Systems and VIs

Virtual Intelligence or expert systems are software with limited learning ability, dedicated to a single task; some are easily able to pass as human at a glance; often built into operating systems to provide an intuitive UI.A graphical representation of a VI program complied the same was as the above human Fluctlight image

Personality Transplants

Personality transplants copy the fluctlight of a human/Op̄tr into a computer system; brain mapping. Only STLs or hi intensity/output scanners do this.A graphical representation of a AN program; which is little more than a cloned fluctlight being used as the base architecture of a top-down thought engine; visible here

A mind c/b split i/t various elements via upload; which i/t basis of perfectly parallel systems w/multi Ais w/a sync memory/learn make decisions f/different perspectives.

AIs are genuinely sapient like Op̄tr; but lazy; develop idiotic neuroses f/t stress of dealing w/TTL hu/. Unstable templates a/dangerous; AI psychologists in hi demand.

Mecha and Bionics

Think Tanks are a common form of mecha; consisting of giant robotic spidertanks with a pilot cockpit in back; run as drones by genuine ai or VI; these can also take the form of dolphins in the ocean; or robotic guard dogs; even mechanical bees and flies as spy drones. The dim-witt of mankind means that these needn't be subtle to go unnoticed.

The growth-type neurochip force grew braincells in layers in a support substrate; acting like a slice of a human brian. The modern stacked quantum board neurochip is based on pure silicon; quantum circuits layered onto transparent wafers to connect in full 2.5d like a human brain but better in every way.

Bionics can replace limbs with stronger versions - shiny skintone; with a sense of touch; but life support systems; bionic organs; are bulky and confine their users to wheelchair support systems. Geno-altered cloned limbs and organs and provide new abilities; not bionics.A typical bionic arm; obviously robotic; but ergonomic metal surface; colored to match the user's skin tone but still shiny; these have a sense of touch and can be very strong; and can have built in guns; but otherwise bionics isn't able to enhance human ability or even replace internal organs without a major decline in their quality of life.

Bionic super soldiers aren’t practical; the systems are too heavy and bulky to be installed into a person’s body; experiments all result in soldiers with total insanity and santa-like body shapes. Evas don’t have this limit; and can be freely equipped. Op̄tr prefer to use gened living creatures in place of machines where they can.

Androids may be fully robotic; like Dotty; a full robot with a human’s mind installed into the BluRay disk that slots into her headband; or made from cloned human parts optimally joined with bionic bits to make replacement easier; Fvd was made without the bionics.

Brain Chips are microchips implanted into the brain below the skull; to connect people to the internet; developed between ‘o5 to ‘08; these first ones were too bulky so they connected to ‘hair clips’ outside the skull for hardware and network functions.

Sunday, December 18, 2022

Drawing

I've been busy simplifying my drawing style and doing anatomy; which is why I haven't been on much; I've got some worldbuilding details down though, even picked out some alien names (Flad, Aob, Vent, Law)...



So far these guys are all that I have updated, but they look good, and I since their simple enough its now possible to pose them for shots; I do have some new NSFW for Aob, which are just as dynamic and when I get better at poses I will update it to be even better... but for now; here's this

I did all of these this weekend, but if I continue at this pace; I will burn out; so I'll hold off till the new years and then do two or three OCs a week until I've got all the old and the several new ones I've added done...

Friday, September 30, 2022

Op̄tr Artifacts

Holy artifacts are tools based on psitech principles which were created by the Op̄tr during their occupation of earth and left behind afterwards; not all contain fantastic properties like energy projection, psionic suppression, mind control, some are simple holographic projectors or communications devices, which non the less, appeared supernatural to ancient cultures to whom the Op̄tr had faded into myth and legend.

Since the end of the occupation, these devices have become legendary relics of phenomenal properties, greatly eclipsing the scientific understanding of mankind even in the modern age; though most artifacts can at least be partially reverse engineered by 21st century technology. These artifacts bestow tremendous power over society to those who possess them. 

Though significant portions of their architecture are composed of stone and hard light, Op̄tr technology itself is composed of an unknown metal which can only be forged using psionic powers to transmogrify living matter; the resulting substance has a will and can shapeshift to a degree (for instance a spear into various different styles of spear, or sword into different kinds of swords.)

Some holy artifacts can interact with and change the passage of time; creating paradoxes, many have enough will to respond to those who wield them; some can even ‘speak’ to them. Op̄tr also produce psychoactive chemicals that can cause berserker states or enhance psionic powers; though these too are created through biological pathways; for instance by condensing the unusual neurotransmitters of a psychic in overdrive.

The abilities of these artifacts range greatly; spears able to create force fields, swords that project slashes and beams of energy, bows that can shoot bolts of energy that can destroy a modern warship, shields of virtue which can withstand vast amounts of heat damage before breaking, shrouds which can heal any wound no matter how bad, staffs which can completely resurrect a dead body and provide immortality. Hourglasses which allow time travel; fountains of youth, bidents and tridents that can suppress psionic effects, and cloth which can protect a person from the heat and force of reentry and act as amazing armor.

All these artifacts are created by psionic means; under alchemical theories; these rituals can be studied scientifically and replicated with technology, but humanity lacks the ability to do so in most instances, and all reverse engineered copies are inherently inferior.

They also have a great number of technologies similar to modern humanity but built with psitech; but being psychic they didn’t need things like cars, spaceships, tanks, airplanes, handguns, since they can fly, use telekinesis, project energy, or use astral projection and telepathy; in place of tanks and beasts of burden; they have artificial humanoids, which man calls angels, some of these even resemble terrestrial cars, trains and boats.

Though not considered normal holy-artifacts; Sealing Pillars, their huge computer systems, teleporters, holographic projectors, and other technologies are also present on earth. Though not always composed of Op̄tr metal; they do still display many of the bizarre and supernatural properties as Op̄tr holy weapons. Mechnancial in nature; there are machines and other technologies which are arranged into magical circles and decorated with occult and scientific notation.

Many of these technologies take inspiration from biological systems, and many incorporate special tissues and organs in place of sophisticated software and hardware components. Op̄tr technology advances incrementally as they discover and imitate the solutions they find in other cultures and ecosystems; advancing through imitation rather than conventional research and development. This means many of their artifacts and technologies are far more powerful than they realize.

All Op̄tr artifacts were handmade by craftsmen; rarely do the Op̄tr accept mass production; only when the quality is quite high. Because everything is customized to the needs of the end users, no two holy artifacts are exactly alike.

Kamui and Holy Weapons

Kamui act like armor despite being made of fabric, though bone based holy armor is more effective; Kamui range from everyday clothing to military armor; military Kamui come with bone armor sections. Kamui are more known for their amazing properties; they can allow someone to survive the friction of re-entry; and is an amazing thermal insulator while also wicking away sweat to keep the body comfortable and dry.

The armor, made from bone and thread, is capable of blocking even holy weapons; protecting people from the security effects of Op̄tr technology, as well as energy blasts and impacts that normal nanolaminate armor cannot endure.

The cloth Kamui are made from can be made to heal injuries and wounds; and the tears and spit of a code bearer can be transformed into healing springs. Part of the Op̄tr organic technology is based on incorporating these tissues and organs from code bearers into devices to mass produce things like healing tears, which is the origin of healing springs.

Holy weapons can shapeshift, change size, and can neutralize all psychic abilities on contact, they can also be used to focus the user’s psychic abilities, and are guided by a will of their own; comparable to a dog; meaning they can act independently and return to their user from great distances. Bows can be used to project energy beams able to destroy modern naval warships.

Manufacture

Holy artifacts require a holistic esper and the biomass of someone bearing the code of immortality to manufacture. Kamui’s are made from the hair of a code bearer transmogrified by a holistic esper into thread and woven into cloth, holy weapons require the spine of a code bearer to be transmogrified into the weapon, other artifacts may include teeth, nails, limbs; etc, since code bearers cannot be killed and can regenerate and shapeshift, allowing these items to be produced over and over; it is common for a craftsmen to use his own code to craft with; then pass it down to his best student.

Holistic Espers are espers who cause large scale phenomena to influence the microscopic world, rather than producing microscopic effects and inhibiting their diffusion in order to bring them into the macroscale world. Holistic espers are incredibly rare; and they are unaware of the effects of their powers since those effects are incomprehensible and imperceptible.

Neural Physics

Neurophysical energy is the name for the evanescent photons which compose the fluctlight within cellular microtubules; the quantum field of consciousness. Neural Physics is the name given by humans to Op̄tr science; Op̄tr do not have conventional science because they developed their understanding of the world through their psychic powers.

Neural Physics is the understanding that the phenomena behind psychic powers are not produced uniquely by humans or living things; the opposite of vitalism, but rather these forces exist in nature and act upon the world outside human awareness even if infrequently. Certain places or times all have different qualia associated with them; different points in spacetime are not identical to one another; but have different feelings associated with them.

Neural Physics would be more akin to Alchemy than conventional Science; and heavily relies upon psychic phenomena to produce useful effects; for instance the transmogrification of materials using psychic powers into various forms of exotic matter; such as core, or Op̄tr metal; or the arrangement of machines into magic circles to produce anomalous effects.

Because psionic effects are involved in all their scientific processes; these processes can only be understood through psychoreligious imagery; a spiritual phenomena best understood in alchemical terms. This does not necessarily mean anything spiritual is involved in them; using scientific equipment and a proper analysis of their rituals, it’s entirely possible to replicate their invocations using machinery alone.

Op̄tr kamui, weapons and tools are all produced via neurophysical means, though often through a machine rather than genuine holistic esper; and many of their machines are arranged into overly magical configurations; circuit diagrams with arcane and scientific symbols; which produce mechanical devices which are arranged into magic circles and decorated with; scientific, mathematical, and quantum notation which somehow aid their functions. These are machines developed entirely under the concept of neural-physics; others, such as sealing pillars; are endowed with a soul or parts of one.

Hex Glyphs

Sealing glyphs are complex square glyphs, resembling fingerprints, with esoteric properties similar to psionics but unrelated to magic or the extended mind. These glyphs, in various combinations and formulas, are used on rods (called sealing pillars), containment vessels, floors and walls; and on paper talismans.

Sealing glyphs act to manifest the effects of the higher world, with its extra degrees of freedom, into the lower world, to produce supernatural effects unrelated to magic and psionics; but able to easily match them. They can do this via sympathy with a series of glyphs which have been inscribed onto Golgotha; the moon the Op̄tr have built in the higher world.

Evolution of Bear

 This are all the various forms of my Self Insert from 2012 on - robot; shadow, marshmallow, fat, with hair, actually fat, then white cartoon, various rainbow and alien cartoons, shadow cartoon, angel bear, then finally what he is now, a moon person... These aren't in order...